A PRACTICAL GUIDE · BY YOUNG STUDIO

Viking Rise farm
automation, explained.

A farm bot is useful only if its routines fit the work your account actually needs. Here’s how to think about rewards, development, troops and gathering before you automate.

Updated 16 September 2026 · VRA is in development, not publicly released.

What does a Viking Rise bot automate?

Farm automation handles repeated interactions that would otherwise require you to open the same menus, inspect the same queues and collect the same kinds of output. It is different from a strategy assistant: you still decide what your farms should prioritise and what resources you are willing to use.

Viking Rise Automation is a dedicated Windows project for this one game. Its current development build has 26 workflows, grouped around the main farm activities. This is a description of the scope being built, not a claim that every workflow has passed release testing.

  • Rewards and errands: completed city output, mail attachments, quest rewards, tribe gifts, Prosperity rewards and supported City Event Reports.
  • City development: worker allocation, research, building priorities, wall maintenance and tribe-technology donations.
  • Troops and heroes: training, healing, eligible mercenary hires, free summons and Squad Base experience.
  • Resources and protection: owned inventory items, selected buffs, eligible shields, gathering marches and gathering-squad recalls.
  • Exploration and dailies: supported commissions, exploration, Staging Post missions, Divination, Beast Pen and Skill Shop operations.

Build a routine around your farm loop

A useful routine has an order, not just a list of enabled tasks. Collecting completed output before checking research or training helps separate an idle queue from a completed queue waiting to be collected. Troop-care tasks and resource needs may affect what you want to do next.

Start with the smallest set of tasks that serves that farm’s purpose. A resource-focused farm may need different gathering preferences from an account focused on development. Review inventory consumption, task limits and available resources instead of assuming that the same settings are appropriate everywhere.

In VRA, routines are configured through the customer interface and assigned to farms. You choose task order and supported options rather than editing automation code. The customer-interface tour shows the farm-management and setup surfaces.

Windows, LDPlayer and multiple farms

The current implementation runs on Windows and operates existing LDPlayer profiles. The public website is an interest list and product introduction; it does not run game accounts in the browser. Mac support and a cloud-hosted game-running service are not part of the current plan.

Managing several profiles is not the same as running every profile simultaneously. Emulator instances share your PC’s CPU, memory and storage performance. A concurrency limit gives you control over how much work runs at once. Final hardware recommendations and practical limits will be published after release validation; there is no universal farm count that fits every PC.

Keep each farm’s routine and status easy to identify. A running task on one farm should not be confused with the result on another, and a stopped farm should remain distinguishable from a farm waiting for its next scheduled action.

Why verification matters

Clicking a button is an input, not an outcome. Opening a squad screen does not prove a gathering march departed. Opening the Academy does not prove new research started. A completed queue, an active queue and a missing prerequisite each require a different decision.

The VRA engineering approach is to observe the current state, perform the configured action, check for the intended change, and recover or pause when necessary. Recognised interruptions can be handled separately from the task itself. Uncertain resource spends or departures should not be blindly repeated.

This approach is still undergoing live validation. Visible action results and captured failure evidence make problems inspectable; they do not make the software infallible. We do not publish invented success rates or claim that a design choice alone proves better performance than another bot.

Moving from an existing GnBots setup

If you already use GnBots, your profile names, emulator mappings and supported preferences can provide a starting point. VRA’s configuration migrator previews what it recognises and highlights unsupported settings before an explicit import.

Configuration migration is not a copy of the other bot’s software. Licences, account globals, passwords, game logins, binaries and Android data are outside the supported transfer. Custom rules and unsupported options need review, and an imported routine still needs its own validation. See the GnBots migration guide and actual interface for the boundaries.

Limits, availability and account risk

The game state sets the boundaries. A locked building, unavailable event, active queue or lack of owned items can prevent an otherwise configured action. Software failures are another category entirely and should not be disguised as game unavailability.

Automation can also conflict with the game’s rules and put accounts at risk. No bot can responsibly promise protection from bans or restrictions. Young Studio is independent of IGG and Viking Rise; check the game’s current rules before deciding to use third-party automation.

VRA is not available to download or purchase yet. Pricing, release dates and the final feature set have not been announced. You can join the free interest list for development, testing and launch updates without a purchase commitment.