VRA RELIABILITY LAB

Numbers need
a method—or they’re decoration.

The Reliability Lab will publish versioned beta telemetry only when the sample is representative and every counted outcome has a documented meaning. Current development/operator data does not pass that publication gate.

PUBLICATION GATEDATA WITHHELD

Representative beta window not yet qualified.

We calculated the current internal figures privately. The sample is too short, covers too few distinct farms and includes open workflow regressions. Publishing its percentages as product reliability would be misleading.

HOW THE FIGURES WILL BE CALCULATED

Every category counted.
Every exclusion visible.

The method is public before the number. That prevents the definition changing merely to make a release look better.

01

Version bound

Every published window names the VRA version and compatible game version.

02

Terminal outcomes

One final outcome per trace and workflow execution; intermediate events are not extra successes.

03

Complete categories

Performed, no action needed, game block, failure and operator attention stay separate.

04

Sample disclosed

Date range, distinct test farms and included execution count appear beside every percentage.

05

Exclusions stated

Development probes, duplicate events and incompatible versions are identified rather than silently removed.

06

Regression gate

An open current regression blocks flattering public maturity claims for that workflow.

THE BETA WINDOW WILL SHOW

No vanity percentage.
The whole distribution.

Workflow executionsSample size
Performed + no actionResolved outcomes
Game-state interruptionsRecognised blocks
Automatic recoveriesSucceeded and failed
Operator attentionUncertain outcomes
Distinct farmsSample breadth

Values remain blank until the gate passes. Zero is not being substituted for missing evidence.

PUBLIC WORKFLOW MATRIX

Build state is public.
Bad statistics are not laundered.

The active catalogue and outcome contract are visible now. Per-workflow reliability figures remain gated.

23 active catalogue actions3 deferred concepts0 public reliability percentages until qualified
WorkflowBuiltOutcome contractRecoveryPublic data
Collect All City RewardsRewards & errands YesExplicitBoundedWithheldCity Event ReportsRewards & errands YesExplicitBoundedWithheldMail RewardsRewards & errands YesExplicitBoundedWithheldQuest RewardsRewards & errands YesExplicitBoundedWithheldTribe GiftsRewards & errands YesExplicitBoundedWithheldProsperity RewardsRewards & errands YesExplicitBoundedWithheldAppoint WorkersCity & tribe YesExplicitBoundedWithheldResearchCity & tribe YesExplicitBoundedWithheldUpgrade BuildingsCity & tribe YesExplicitBoundedWithheldRepair WallCity & tribe YesExplicitBoundedWithheldTribe TechnologyCity & tribe YesExplicitBoundedWithheldTrain TroopsTroops & heroes YesExplicitBoundedWithheldHeal TroopsTroops & heroes YesExplicitBoundedWithheldMercenary GuildTroops & heroes YesExplicitBoundedWithheldRecruit Heroes & SkillsTroops & heroes YesExplicitBoundedWithheldSquad BaseTroops & heroes YesExplicitBoundedWithheldUse InventoryResources & protection YesExplicitBoundedWithheldUse BuffsResources & protection YesExplicitBoundedWithheldDefensive ShieldResources & protection YesExplicitBoundedWithheldGather ResourcesResources & protection YesExplicitBoundedWithheldRecall TroopsResources & protection DeferredNot activeWithheldCommissions & ExplorationExploration & dailies YesExplicitBoundedWithheldStaging PostExploration & dailies YesExplicitBoundedWithheldDivination ShackExploration & dailies DeferredNot activeWithheldBeast PenExploration & dailies DeferredNot activeWithheldSkill ShopExploration & dailies YesExplicitBoundedWithheld

THE CURRENT TRUTH

See what is validating right now.

The development board explains why the public percentages remain blank and which capabilities are active, validating or deferred.