Automation reference

Complete automation workflow reference

Customer-facing intent for 23 active catalogue actions and three explicitly deferred concepts.

How to read this reference#

Each entry describes intended customer-visible behaviour, not its internal implementation. A workflow can be present in the development scope while still undergoing reliability validation.

Enabled does not mean always actionable. Account unlocks, event availability, queues, cooldowns, owned resources and configured limits remain authoritative.

Release scope can change

Check the release notes included with your version. The public catalogue describes current development scope and is not a guarantee that every workflow ships on day one.

Rewards & errands#

These descriptions explain customer-visible intent. Availability still depends on the account, game state, owned resources and release version.

Collect All City Rewards

Collect completed city output, including ready research, training and building rewards.

City Event Reports

Handle available city errands, Special Farmer rewards and configured farmer missions.

Mail Rewards

Check mail categories and claim eligible attachments and rewards.

Quest Rewards

Collect completed chapter, daily and side-quest rewards.

Tribe Gifts

Claim available tribe gifts and already-earned treasure chests.

Prosperity Rewards

Claim the free daily Prosperity chest and available daily points.

City & tribe#

These descriptions explain customer-visible intent. Availability still depends on the account, game state, owned resources and release version.

Appoint Workers

Use the game’s worker-allocation recommendation to appoint available workers.

Research

Check completed and active queues, then attempt eligible research in your chosen tree.

Upgrade Buildings

Follow building priorities, available queues and supported prerequisite chains.

Repair Wall

Inspect durability and use normal wall maintenance when the configured threshold is met.

Tribe Technology

Contribute available non-premium donation attempts within your configured limit.

Troops & heroes#

These descriptions explain customer-visible intent. Availability still depends on the account, game state, owned resources and release version.

Train Troops

Collect finished output and train selected troop types and tiers while preserving active queues.

Heal Troops

Check the infirmary and start eligible healing for wounded troops.

Mercenary Guild

Complete eligible daily resource hires up to your chosen limit.

Recruit Heroes & Skills

Use available free hero and skill summons, then check the resulting cooldowns.

Squad Base

Collect accumulated offline-training experience without removing trainees.

Resources & protection#

These descriptions explain customer-visible intent. Availability still depends on the account, game state, owned resources and release version.

Use Inventory

Open selected resource-item categories using the available stack quantity and chest preferences.

Use Buffs

Apply configured owned buffs and preserve existing effects according to the supported workflow.

Defensive Shield

Check shield state and use an eligible owned shield; no protection or ban-safety guarantee.

Gather Resources

Search configured food, lumber, stone and gold targets and dispatch available gathering squads.

Recall Troops

Recall eligible resource-gathering squads and check their return state—not combat or support marches.

Exploration & dailies#

These descriptions explain customer-visible intent. Availability still depends on the account, game state, owned resources and release version.

Commissions & Exploration

Handle supported commissions and territory errands, collect exploration rewards and inspect selected regions.

Staging Post

Process supported rewards and missions within configured cost, quantity and risk limits.

Divination Shack

Choose configured rewards and spend available earned Divination Points without buying currency.

Beast Pen

Use supported capture and recycling operations with your chosen quality settings and owned resources.

Skill Shop

Buy eligible resource-priced offers and use configured free refreshes, excluding gem purchases.

Common outcomes across workflows#

  • Completed: the expected result was verified.
  • No action needed: the queue, reward or effect was already in an acceptable state.
  • Unavailable: the feature, event, resource or prerequisite was absent.
  • Skipped: your settings or limit excluded the operation.
  • Failed or attention required: inspect evidence and the matching troubleshooting article.

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