Automation reference

Exploration, dailies and special buildings

Understand event availability, repeat limits and resource rules for exploration and special-building workflows.

Availability changes often#

Special buildings, errands and event-like menus can be account-specific, time-limited or exhausted for the day. A workflow must distinguish “not present now” from “failed to open”.

Start with conservative quantity and refresh limits. Confirm the intended resource type before enabling purchases, donations, rerolls or repeat attempts.

Included workflows#

Commissions & Exploration

Supported commissions and territory errands, exploration rewards and selected-region checks.

Staging Post

Supported rewards and missions within configured cost, quantity and risk limits.

Divination Shack

Configured rewards using available earned Divination Points without buying currency.

Beast Pen

Supported capture and recycling operations using chosen quality settings and owned resources.

Skill Shop

Eligible resource-priced offers and configured free refreshes, excluding gem purchases.

Mercenary Guild

Eligible daily resource hires up to the chosen limit.

Recruit Heroes & Skills

Available free summons followed by cooldown checks.

Squad Base

Accumulated offline-training experience without removing trainees.

If an exploration step loops#

  1. 1

    Stop the run

    Do not leave repeated opening and closing unattended.

  2. 2

    Capture the visible region and task

    Note whether the same object, reward or menu reappears.

  3. 3

    Check completion state

    A claimed object may remain visually present while its reward state changed.

  4. 4

    Reduce scope

    Run only the affected workflow on one farm after any documented recovery.

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