Core concepts

Schedules, concurrency and fleet capacity

Schedule farm routines without overloading Windows or confusing scheduled eligibility with simultaneous execution.

Three different controls#

Ten farms sharing a one-farm concurrency limit can all be scheduled while only one emulator is actively handled. This is often more reliable than opening the entire fleet together.

ControlWhat it controls
ScheduleWhen a farm routine becomes eligible to start.
Run queueEligible work waiting for an available execution slot.
ConcurrencyThe maximum number of farms allowed to run at once.

Design a reliable schedule#

  • Measure the slowest normal routine before choosing an interval.
  • Leave recovery time between cycles; do not schedule faster than work can finish.
  • Stagger large fleets so every farm does not become eligible simultaneously.
  • Account for game maintenance, Windows restart windows and planned emulator updates.
  • Use different cadences for resource farms and farms requiring deeper development tasks.

When a scheduled run appears missed#

  1. 1

    Check whether it queued

    The farm may be waiting behind active work rather than missing entirely.

  2. 2

    Check farm and routine state

    Disabled farms, missing assignments or an invalid mapping should not start.

  3. 3

    Check the computer clock

    Timezone, daylight-saving or a manually changed Windows clock can alter scheduling.

  4. 4

    Check restart history

    VRA and Windows must be running for a local scheduled execution.

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