Automation reference

Training, healing, wall care and defence

Preserve active troop queues, heal eligible wounded troops and understand shield and wall limitations.

Training without replacing active work#

Training should collect finished output, identify active queues and start only eligible configured troop types and tiers. An active queue is not a failure and should not be replaced or replayed.

Different barracks can be in different states. Read the per-step result rather than assuming one successful training action means every troop type was handled.

Healing#

  • Healing requires wounded troops and an available supported infirmary flow.
  • A zero-wounded state should produce no action needed, not a fabricated success.
  • Resource and queue limits can prevent an otherwise available heal.
  • After an attack, open the farm once manually if the city is on an unfamiliar warning or battle screen.

Wall and shield#

Wall maintenance uses the normal in-game repair path when durability and configured thresholds require it. Defensive Shield checks the current effect and eligible owned shield items before use.

No shield workflow guarantees continuous protection, account safety or recovery from an attack. Event restrictions, cooldowns, missing items and game rules remain outside the automation’s control.

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