Automation reference

Research, buildings, workers and tribe technology

Use development workflows without confusing active queues, completed queues and unavailable prerequisites.

Queues are state, not errors#

Research and construction should first distinguish a completed queue waiting to be collected, an active queue already progressing and a genuinely idle queue. Starting new work is appropriate only after that state is clear.

A prerequisite chain, selected tree, builder availability and resource policy can all prevent the next configured action without indicating a software defect.

Development workflows#

Appoint Workers

Uses the game’s worker recommendation when eligible workers are available.

Research

Checks completed and active queues before attempting eligible work in the selected tree.

Upgrade Buildings

Follows supported priorities, builder availability and prerequisite chains.

Tribe Technology

Contributes available non-premium donation attempts within configured limits.

Repair Wall

Checks durability and uses normal maintenance when the chosen threshold is met.

Alliance or tribe help#

If the released version exposes a help or assist action after starting research or construction, place it after the action it supports. A help request is an optimisation, not proof that the underlying queue started.

Collect before starting

Place city reward collection before research and building actions so completed queues are not mistaken for blocked or idle facilities.

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