Automation reference

Inventory, buffs, shields and gathering

Configure owned-item use and gathering without unintended quantities, duplicate effects or unavailable squads.

Inventory and quick use#

Use Inventory operates selected supported resource-item categories and should use the available stack quantity according to the released settings. Review categories before enabling the action; “use everything” should never mean every item in the bag.

Chest preferences and resource packs can differ by farm purpose. Validate one known stack before expanding to a fleet.

Buffs and shields#

  • Check for an existing effect before applying another owned item.
  • Treat missing items and incompatible durations as game availability, not navigation failure.
  • Do not infer protection from a closed item dialog; verify the visible effect state.
  • Never rely on automation as a guarantee against attack or account restriction.

Gathering and recall#

Gather Resources searches configured resource types and dispatches available gathering squads to eligible targets. March slots, target availability, capacity, distance and current squad use all affect the result.

Recall Troops is intended for eligible resource-gathering squads, not arbitrary combat or support marches. If squad identity is unclear, stop and inspect in game.

Gather last

Put gathering near the end of a routine so squads remain available for city or special tasks that may need them earlier.

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